Breaking Conventions with The Legend of Zelda: Breath of the Wild

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In this 2017 GDC session, Nintendo’s Hidemaro Fujibayashi,
Satoru Takizawa, and Takuhiro Dohta provide an in-depth look at how some of the convention-breaking mechanics were implemented in The Legend of Zelda: Breath of the Wild.

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Comments

@AntonioTylerDraws says:

53:30 that explains why Switch ports are so good.

@firman_awd says:

I wish I could experience this game for the first time again

@baguskusumaloka says:

58:56 is that TOTK inspiration come from?

@重要な人 says:

28:00 信頼

@john-idden_sys1579 says:

Comprehensive insights into the development process of The Legend of Zelda: Breath of the Wild, provided by the development team themselves.

@IgnisHostesTuosDevoret says:

game sucks hard, TLOZ is dead

@thogameskanaal says:

"When The Legend of Zelda released on NES…"
Starts playing FDS version

@lucasstrople4767 says:

And the internet is still populated with primates who wish this was a hack and slash.

@silentblackhole says:

I really appreciate that they took the time to explain and share their art. They have created one of the greatest games of all time, and personally my favourite. I know it's difficult speaking to an audience that doesn't speak Japanese and you need the translation which creates a bit of a disconnect, but I'm so glad that they, for lack of a better word, exposed themselves and made themselves vulnerable, sharing with everyone openly. Thank you!

@bersi3306 says:

"chemistory engine"

@Bozothcow says:

Don't forget to praise these translators! Spectacular job, all of them.

@BleakVision says:

God Tier game design. What can one say.

@kenthehobo says:

I hope they know how many people love this game, my personal favorite!

@raynor2213 says:

Zelda's success shows that good games don't necessarily require top-notch graphics, but rather core gameplay and deep experiences that players engage with and continue to enjoy. For developers, this provides a design path worth learning from: focus on what really excites players, not just technical or visual pursuits.

@wanderer314 says:

19:40: This (shooting arrows through fires to light the target on fire) reminds me of one of the most mind-blowing moments I had in BOTW: I was shooting arrows at some enemy who was shooting fire arrows at me, and then all of a sudden, that enemy was on fire. It took me a second to realize that my normal arrow must've passed their fire arrow in the air, ignited, and then lit them on fire.

I was astounded that they developed a system where that could happen. I still remember where it was: just underneath the leviathan bones by Death Mountain

@rickycheekston says:

Interesting he spoke about caves and floating islands and those would be end up in TotK years later

@standardLit says:

42:45 it's quite funny, he says "are" in Japanese when there are english "are" in presentation

@katk2323 says:

I would like for Ganon to stir my soul again and again pls

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